Curse Voice

solution aimed at the gamers among you. Its a fairly simple solution offering you a way to clearly communicate with your team members for example, without the need to pay for it. Curse Voiceis furthermore a safe and secure server-based solution that willkeep your IP address private. It features in-game overlay, seamlessly integrating with your … Continue reading “Curse Voice”

solution aimed at the gamers among you. Its a fairly simple solution offering you a way to clearly communicate with your team members for example, without the need to pay for it.

Curse Voiceis furthermore a safe and secure server-based solution that willkeep your IP address private. It features in-game overlay, seamlessly integrating with your games, allowing you to communicate without leaving the action, capable of informing you when friends join for the games you confirm you play.

So, if you regularly play online games and you or your team are looking for a voice-based communication solution, Curse Voice might be of interest to you. As such, consider proceeding to thedownloadof this free voice communication software right now.

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Curse of Flesh

is acursesuffered by some of the descendants of, notably thedwarvesandgnomes, who were mainly housed inUlduar. As they migrated south to the areas that would becomeUldumLordaeron, andPandariathey spread the curse unknowingly to other titan creations.The curse changed the structure and appearance of these races from their original stony/metallic forms into mortal beings of flesh and sinew.

The Curse of Flesh was created by theOld Godsearly in Azeroths history to facilitate assimilation. Thetitansattempted to remove the curse (and the Old Gods), but found that the Old God infestation had grown too severe to remove without completely destroying Azeroth. Instead they bound the Old Gods within Azeroth.

Though the curse was meant to make it easier for the mortal races to fall under the sway of the Old Gods, it also gave them the greatest weapons they would have against their would-be conquerors: courage, hope, and the virtues that would bring together those mortal groups to overcome great obstacles.

Adialoguetriggered byBrann BronzebeardinUlduargives most of the details of the curse and the connection to the Old Gods.

In the questThe Mechagnomes, a dialogue withFizzcrank Fullthrottledetails the removal of the curse from several gnomes byGearmaster Mechazodwhich transformed the gnomes into mechanical beings. The dialogue mentions that all creations of the titans eventually fell victim to it.

Sjonnir The Ironshapermentions the curse when engaged.

While theLorekeepers KnowledgeinUldamandoesnt mention the Curse of Flesh by name, it clearly refers to the same events that are later described by the Tribunal of Ages. Interestingly, this dialogue was written during the originalWorld of Warcraft, indicating that either this plotline has been planned for many years or has been built out of existing lore.

Jotuns title suggests that he is cursed, or bears a curse to others (which could be believed to be the Curse of Flesh).

InArchavons Log(beforePatch 3.3.0), for the Day 1051213,Archavonwrote Archavon wake up, notice face feel soft. Not important. Go back to sleep. This could hint that he was, more or less, affected by the Curse of Flesh.

While General Bjarngrim in the Halls of Lightning does not directly utter the name of the curse, he does refer to it during the fight. His quotes imply that he compares himself with the player. Apparently, he also considers killing lifeforms affected by the curse to be the the solution of removing it.

InIcecrown Citadel, some of her dialogue states that the Curse of Flesh is a joke played by theCreatorson their own creations. She also states that the sooner the cultists come to terms with the fact that the Curse is a defect, the sooner they will come into a positionto transcend it.

TheTribunal of Agesdialogue reveals that it was the curse that caused the transformation from stony earthen to fleshy dwarves while they were asleep in Uldaman. In the Warcraft Novel The Sundering by Richard A. Knaak, the altered timeline of The War of the Ancients descibes the dwarves as earthen. His rough-hewn skin appeared to be a gray granite, his squinting eyes glittering diamonds. The beard was actually an intricate series of mineral growths that even made it looks as if the figure was graying with age. This suggests that the Curse of Flesh took place over a longer period of time and was still occuring upto at least 10,000 years ago.

The troggs too, were initially stone creatures. Like the Earthen, some were affected by the curse, turning them into fleshy troggs.

IfGearmaster Mechazodis to be believed, prior to the curse, gnomes appeared as mechagnomes. Unaffected mechagnomes have been found in theStorm Peaks, maintaining the mechanical systems of the Titans. There is a quest chain located north of theBorean TundrainNorthrendabout the curse.

Sjonnir the Ironshaperappears as a vrykul with metallic skin. As such, it was thought possible by some players that the vrykul also had an original, more stony, appearance and also suffered from the curse. However, the iron races were constructed byLoken, after and separately from all other titan creations. Instead, based on the quests>

71The Echo of Ymironand>

71Anguish of Nifflevar, it was discovered that the birthing ofhumanswas originally a severe side-effect of the curse on the vrykul.

This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.

It should not be taken as representing official lore.

Thestorm giantsof Northrend may beaesirwho have succumbed to the curse. Aesir is the titan word meaning storm giant.

The tolvir of Uldum are a race of stone cat-centaur introduced in Cataclysm. The curse of flesh causes them to turn into the fleshy, wingless Ramkahen. The process can be reverted by powerful beings such asSiamat, and is some kind of a reward for swearing allegiance to Deathwing.

The curse of flesh can effect the various earth elemental types withinDeepholm. This causes them to turn into creatures akin tofungal giants.

The Mogu were originally stone guardians of Pandarias greatest secret: The Dark Heart ofYSharrj, the old god. Some time before the age of the first Mogu empire, the Mogus stone bodies became flesh, throwing the race into years of chaotic, clan-based warfare.

World of Warcraft: Chronicle Volume 1

[Know Your Lore Tinfoil Hat Edition: How is flesh a curse? WoW Insider]

byMatthew RossiFeb 26th 2014 12:00PM

Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

byAnne StickneyMay 12th 2013 8:00PM

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DPS Rankings

See details below to learn more about these rankings.

These rankings were produced for patch 7.3.

These rankings are created using SimulationCraft, a program that is highly tested and trusted for simulating in-game encounters with characters.

We use SimulationCraft because simulators permit a high degree of control by allowing us to use specific talents, rotations, gear, possible boss mechanics, etc. to arrive at repeatable results that can be compared across specs and time. Also, simulators allow us to average out results from thousands of fights to get a feel for how a spec performs all of the time and not in one amazing fight.

If you are curious to learn about the simulation fight encounters of Max and Real, we recommend to read our past articles that describe them inPart IandPart II.

The damage meters for my boss fights look very different than these rankings. Why?

There are any number of reasons why in-game results will differ from simulated (or log based) results. A few common differences include the following.

Dungeons and LFR raids often have shorter fight durations which can result in much higher DPS as the value of DPS cooldowns is greatly increased in short fights.

The current DPS rankings offer strictly single-target and splash-AoE (1 main target+2). There are scenarios in-game where there are a lot more targets which can allow for much more aggressive AoE.

Skill, latency, gear, a lucky string of crits, etc. can all significantly impact in-game DPS. Rankings can help represent general trends, but theyll rarely predict the outcome of a specific encounter with all its unique factors.

How do these rankings compare to other sources that use raid logs to show spec comparisons?

Raid log sites offer a perspective on how some of top players are performing with each spec. These rankings can be helpful to understand how specs are faring in the current raid tier and often reveal unexpected synergies between specific specs and boss encounters. However, log based sites are subject to their own data problems including players who artificially boost their DPS by employing technical or social exploits, changes in popularity of specs, uneven sample sizes, and generally unrepeatable or uncontrolled results.

While simulators allow us to get a feel for how a spec performs all of the time through averaging out thousands of fight results, it is important to note that simulators are generally weak when modeling specific fights in a raid tier, and additionally they rely on data that is as good as the theorycrafting community is able to produce.

Overall, no single DPS ranking is perfect and they should all be considered when evaluating specs. Simulators and log based solutions both offer value to the WoW community.

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